I ordered the Founders edition back in June. Kind of nervous as the launch has seemed… unsteady to say the least, plus the early reviews have been pretty critical. Anyone else got one coming soon?
I don’t understand or support the concept. Criticism for Stadia has already been leveled on the Meh forums in the past, but in a nutshell, my thoughts? Paying full price for a game I won’t own, on top of a monthly fee to stream said game, and dealing with huge amounts of bandwidth to stream said game, with no promises of being able to keep my games if the service goes kaput, all adds up to a very poor business model. No disrespect to those who choose to pay for Stadia, but I personally will continue to purchase my games and play them on my consoles.
@PooltoyWolf you don’t have to pay a monthly fee, that’s the whole appeal to game devs. you can sell your game to literally anybody with internet and a screen without them having to invest in any platform. Stadia Pro is just like playstation plus – you get a free game or two a month and some store discounts. The free tier of stadia won’t launch until next year so they have a couple months to work out server load issues I assume.
Google Wave, Orkut, Google+, Google Cardboard, Google Hangouts on Air, Google Answers,Google Catalog Search, Google Notebook, Google Page Creator, Google Video, Google Glass, Google Knol, Google Nexus, Google Reader, Google Talk, Ara, Chromecast Audio, Google Lively, Google Wave, Google Play Additions, QuickOffice, Google Desktop, Google Helpouts, Picasa, Google Spaces, Google Ride Finder, Google Goggles, Google Buzz, there are LOTS more if you “Google” them .
And of course Google can totally be trusted to introduce a new product, and not abandon it without a backwards glance as soon as they get bored with it.
@blaineg - thing I notice is that MANY of those are “free” services or else concepts that never really came to market. A good number of them also had a successor of sorts to kinda sorta take the role of the retired product. Of the remainder, few are similar to Stadia in that you’re buying a license to a product that can only be used on a particular service that might be retired.
That’s not to say your prediction won’t come true, but Google isn’t the only perpetrator here, by far.
Microsoft has done it (Zune, Windows Mobile / Phone, Media Center / Home Server, Kinect, Sync, and should I list the Band or Flight Simulator here?)
Amazon has done it (Dash buttons, Spark, Instant Pickup, Tickets, Tap, Destinations, and should I list Restaurants and Whole Foods 365? All the Quidsi brands?)
Apple is perhaps the least guilty of it… (They tend to wait a long time before offering something publicly so they can “do it right”, which has its benefits and its risks, but AirPower is a fairly prominent example of a product that was pulled unceremoniously)
If anything, I think Google uses the public as an incubator instead of keeping it as internal, while they also do their own innovation a lot more than snagging/purchasing/acquiring-and-killing/rebranding products and services from other companies (though they definitely do their share of that too)
The fact that so many people know of a large number of Google-killed products speaks to several facets of the effectiveness of this strategy, both good and bad.
As for if they choose to retire Stadia, they could license physical products or running the service to another company, and/or soften the blow of the change by offering discounts on game transfer, rather than simply setting a shut-down date and cutting power one day.
Also, if they stop releasing new titles, but keep the service running for a few years, then maybe offer a physical box (home based server) to run the older games, that would satisfy most of the die hard folks and provide input for more casual user to simply cut their losses and go somewhere more mature.
@blaineg@brettpeirce You forgot all the video games with online components that get shuttered when the game studio goes under or can’t be sustained by the one-time game license/purchase sales model.
@blaineg@mike808 - ok, but most of those aren’t Google’s responsibility, right?
or are you saying those companies should be listed as things that might go under (beside Microsoft, Amazon, etc, above) and they aren’t necessarily going to be unique in any way to Google Stadia going under or not (?)
I will say how I was sold on it, a gamer friend of mine had access to the first beta testing of the service. He showed me Assassins Creed: Odyssey, playing it on his laptop in a chrome browser window, and I gotta say it was pretty impressive.
I enjoy gaming, but my main obstacle to it is I’m not home as often as I’d like to be so I can hunker down and play, and the ability to pull a game up anywhere I have a good internet was intriguing. I figured 130 for a setup and some free games for the first couple months, I could be a guinea pig for Google.
But for real though, the one thing that does scare me is how quickly and easily google drops their own projects… the last thing I want is for this to be the next google glass.
I had totally forgotten about Stadia to be honest. I remember it being announced (checking… over a year ago), and at the time, I thought it was going to be a big deal. The fanfare for the actual release hasn’t been what I expected at the time. But then again, the recent This-or-That thread firmly established I am totally clueless about video game trends.
/giphy ZzzZzzzZZzZzz
Google what?
I had to google “Google Stadia” so…
But after I read a little it came back to me. I hope you like it. Do they have Freecell?
@therealjrn I looked it up on the Duck.
https://duckduckgo.com
@yakkoTDI I need to remember to use the Duck more often, really.
I don’t understand or support the concept. Criticism for Stadia has already been leveled on the Meh forums in the past, but in a nutshell, my thoughts? Paying full price for a game I won’t own, on top of a monthly fee to stream said game, and dealing with huge amounts of bandwidth to stream said game, with no promises of being able to keep my games if the service goes kaput, all adds up to a very poor business model. No disrespect to those who choose to pay for Stadia, but I personally will continue to purchase my games and play them on my consoles.
@PooltoyWolf Name one thing Google has created that isn’t still around?
@yakkoTDI For starters, Google+
EDIT: See the comment from @blaineg a bit further down!
@PooltoyWolf you don’t have to pay a monthly fee, that’s the whole appeal to game devs. you can sell your game to literally anybody with internet and a screen without them having to invest in any platform. Stadia Pro is just like playstation plus – you get a free game or two a month and some store discounts. The free tier of stadia won’t launch until next year so they have a couple months to work out server load issues I assume.
@PooltoyWolf @yakkoTDI
Google Wave, Orkut, Google+, Google Cardboard, Google Hangouts on Air, Google Answers,Google Catalog Search, Google Notebook, Google Page Creator, Google Video, Google Glass, Google Knol, Google Nexus, Google Reader, Google Talk, Ara, Chromecast Audio, Google Lively, Google Wave, Google Play Additions, QuickOffice, Google Desktop, Google Helpouts, Picasa, Google Spaces, Google Ride Finder, Google Goggles, Google Buzz, there are LOTS more if you “Google” them .
@PooltoyWolf @yakkoTDI
Was that a straight line?
@blaineg @PooltoyWolf
@keithc0 @PooltoyWolf @yakkoTDI add one more to the list:
https://arstechnica.com/gadgets/2019/11/google-is-killing-google-cloud-print/
I had to google “Google Stadia” too. Sounds like the Sega channel but more expensive and not as good.
And of course Google can totally be trusted to introduce a new product, and not abandon it without a backwards glance as soon as they get bored with it.
https://killedbygoogle.com/
@blaineg Kind of like how millennials approach the job market?
They could do the same with Gmail.
Now, excuse me while I go transfer some music off my Windows Phone to my Zune.
@mike808 I wonder what the Zune tattoo guy is up to these days?
@blaineg - thing I notice is that MANY of those are “free” services or else concepts that never really came to market. A good number of them also had a successor of sorts to kinda sorta take the role of the retired product. Of the remainder, few are similar to Stadia in that you’re buying a license to a product that can only be used on a particular service that might be retired.
That’s not to say your prediction won’t come true, but Google isn’t the only perpetrator here, by far.
Microsoft has done it (Zune, Windows Mobile / Phone, Media Center / Home Server, Kinect, Sync, and should I list the Band or Flight Simulator here?)
Amazon has done it (Dash buttons, Spark, Instant Pickup, Tickets, Tap, Destinations, and should I list Restaurants and Whole Foods 365? All the Quidsi brands?)
Apple is perhaps the least guilty of it… (They tend to wait a long time before offering something publicly so they can “do it right”, which has its benefits and its risks, but AirPower is a fairly prominent example of a product that was pulled unceremoniously)
If anything, I think Google uses the public as an incubator instead of keeping it as internal, while they also do their own innovation a lot more than snagging/purchasing/acquiring-and-killing/rebranding products and services from other companies (though they definitely do their share of that too)
The fact that so many people know of a large number of Google-killed products speaks to several facets of the effectiveness of this strategy, both good and bad.
As for if they choose to retire Stadia, they could license physical products or running the service to another company, and/or soften the blow of the change by offering discounts on game transfer, rather than simply setting a shut-down date and cutting power one day.
Also, if they stop releasing new titles, but keep the service running for a few years, then maybe offer a physical box (home based server) to run the older games, that would satisfy most of the die hard folks and provide input for more casual user to simply cut their losses and go somewhere more mature.
Or it could be the next step in gaming
@blaineg @brettpeirce You forgot all the video games with online components that get shuttered when the game studio goes under or can’t be sustained by the one-time game license/purchase sales model.
@blaineg @mike808 - ok, but most of those aren’t Google’s responsibility, right?
or are you saying those companies should be listed as things that might go under (beside Microsoft, Amazon, etc, above) and they aren’t necessarily going to be unique in any way to Google Stadia going under or not (?)
I will say how I was sold on it, a gamer friend of mine had access to the first beta testing of the service. He showed me Assassins Creed: Odyssey, playing it on his laptop in a chrome browser window, and I gotta say it was pretty impressive.
I enjoy gaming, but my main obstacle to it is I’m not home as often as I’d like to be so I can hunker down and play, and the ability to pull a game up anywhere I have a good internet was intriguing. I figured 130 for a setup and some free games for the first couple months, I could be a guinea pig for Google.
But for real though, the one thing that does scare me is how quickly and easily google drops their own projects… the last thing I want is for this to be the next google glass.
@jdude727 Little do you know, your friend was actually just streaming from his xbox one to his windows PC using the Xbox app.
@jdude727 @medz Or streaming through Steam, which has had remote play/library features for years.
I had totally forgotten about Stadia to be honest. I remember it being announced (checking… over a year ago), and at the time, I thought it was going to be a big deal. The fanfare for the actual release hasn’t been what I expected at the time. But then again, the recent This-or-That thread firmly established I am totally clueless about video game trends.
/giphy buffering
/giphy lag
/giphy data cap
This review says wait until next year.
https://www.theverge.com/2019/11/18/20970297/google-stadia-review-gaming-streaming-cloud-price-specs-features-chrome-pixel