Myst. I will never forget the combination to the safe in the tree, because young me wasn’t smart enough to find the combination but smart enough to know that with 3 digits there’s only 1000 answers, how long could it possibly take? I’d love to say starting as of that night, I had learned a lesson by the following morning, but really I didn’t.
@atannir@Tiamat114 At risk of getting flamed:
After having played the eighties and early nineties LucasArts graphic adventures, I wasn’t that impressed by Myst.
Myst was prettier, but I’d pick Day of the Tentacle over it any day of the week.
Phase 2 of serious PC gaming started with Half Life. The games in the poll are all derivative…
Well, except for Wolfenstein and Doom, which predated Half Life. But those older games aren’t even in the same league…
@shahnm Half Life was made using a modified Quake engine, so it’s a derivative too. Unreal came out 6 months before Half Life…the only derivative game is Counter-Strike, which started as a Half Life mod. Even Team Fortress started as a Quake 2 mod before they adapted it for Half Life. Valve is great but they owe a lot to ID software and the modding community for their success.
@ELUNO@RiotDemon I wasted countless hours on Doom, Hexen, Heretic, Quake 1, 2 and 3 but that all paled into nothingness when I discovered Unreal Tournament. I was never any good but man it was fun! I also spent some early time on Mechwarrior 2.
@ELUNO@tweezak Unreal Tournament was such a time sink for me. I honestly do not remember if I was good or not.
10-12 years ago I found my disc and loaded it in to see if you could still play online. You could, and there was actually people playing. It was the most disappointing thing ever. Everyone was just using the translocator and teleporting across the map super fast. No one would walk/run anymore. I couldn’t kill anyone.
@ELUNO@RiotDemon We always played capture the flag. You couldn’t teleport with the flag so you had to run with your posse behind you so if you got shot someone else could pick it up and carry the standard. We ended up playing on my buddy’s private server because he could detect and shut off aimbots and such. Those were good times.
Quake 2. I didn’t get a Windows PC (had macs before then) until 1998 when my parents got a Compaq Presario with a Pentium 2 computer and a voodoo video card. Played a lot of Quake 2, Half Life, and Team Fortress using a dial up modem for multiplayer. Was really into FPS gaming and loved Unreal Tournament (and UT2k3, and UT2K4) but am now very much a casual gamer because I’m too slow and have too much shit to do.
I didn’t play much doom on the PC but had it for the Sega 32x, lol.
WarCraft II and networked Quake II were the first PC games I started on. Quake III beta is what got me building faster computers. I don’t play anywhere near as much as I used to but I still fire up Quake III occasionally.
@JanaS I still have a working TI/99-4A. My kids still regularly ask to play Hunt the Wumpus.
I spent a lot of time playing A-Maze-Ing as a kid, along with TI Invaders.
TI Invaders is SO MUCH BETTER than the Atari 2600 Space Invaders port.
@PooltoyWolf Mario 64 is also an amazingly fun game. Really pioneering. Tight controls, fun levels, and enough content to have plenty to do without that overwhelming “collect-a-thon” that other games like Donkey Kong 64, Banjo Kazooie, and others tried.
@Bandrik@PooltoyWolf I seem to be the only one, but I do not like Super Mario 64. I actively dislike it. I love the earlier 2D games.
I found there to be way too many situations of ambiguous depth or object placement, and struggled to deal with the camera. I’ve played through it more than once, but I don’t really have any interest in collecting more than the bare number of stars required to face Bowser.
@Bandrik@Limewater The best thing I can say is though I’m sure you’re not the only one, you’re definitely one of the very few. Mario 64 is pretty much universally critically acclaimed, being in many ‘Best Video Games of All Time’ lists, and topping more than a few of those.
EDIT: It occurs to me that the problems you describe having with Mario 64 might apply to most 3D games, or more specifically, 3D entries in series that were traditionally 2D. Do you experience similar issues with other games like SM64? Or is your disdain exclusive to that title?
@Bandrik@PooltoyWolf Oh yeah, I know I’m in the minority.
I would say that I am not a huge fan of 3D platformers generally. I recall not being as annoyed playing Conker’s Bad Fur Day, with the exception being that awful part where you have to navigate the hallway that is full of lasers. The lasers are just lines on the screen without enough context clues to really decipher depth.
I think Mario 64 did a lot of things well. It looks gorgeous and has some really breathtaking scenes, particularly in the Bowser levels. The whole world has a lot of personality, and the levels are great for squeezing a lot to discover into a relatively small play area.
But far too many of my deaths could be attributable to things they just hadn’t figured out yet that really lower the player experience. I died so many times because the camera was too close and wouldn’t show me where I had to jump. Or because I was walking along a very narrow path and the designers wanted to pan the camera around to show off the cool scene, changing which direction is forward. There are also several instances of objects suspended in the air without sufficient context to gauge depth, such as all of the flying hat coin gathering sequences. These aspects are enough to put me off a game that I would otherwise really like.
I don’t do serious PC gaming, but I was totally into 2-D Duke Nukem for awhile. I think I may have even beat the original. Can’t remember. Never got into the FPS thing. Still more of a platformer gal. Guess the perspective of an FPS creates an overpersonalization of killing people and things for me.
I’d been playing arcade ports on our Commodore 128 for years, but I didn’t really start losing a lot of time to gaming until we got a 486 and my uncle sent me copies of Civilization and Master of Orion. Hell, I still fire up MoO in DOSBox at least once a month - my original install has been following me from computer to computer for 25 years now.
@steve149 I remember playing Adventure back in 1979 on a computer at work. I hacked it to give myself a basically indestructible character, then a coworker and I wandered around in the game and drew a map of all the paths. After that, it wasn’t much fun.
… never really got into “serious” gaming. At some point I concluded that I would never put the time in to git gud or learn maps, and the mean time between headshots (received) was always pretty low.
I have very warm memories of X-Wing, and later, Morrowind. Was too young with X-Wing to beat the missions, which required, as far as I remember, actually understanding things, but I did beat level 10 in the time trials, better than my dad did. Split the cost, with my brother, of a Thrustmaster… joy… stick… remember when sound cards had game ports?
Morrowind though, what an atmospheric, alien, transportive game that was. The followup TES games don’t even try for that same glorious experience of being cast into another world, with that slower pacing and relative absence of direction… mmmmm… No wonder they keep remixing Morrowind’s theme. Hard to believe 90% of it was BSoDs.
I have played and enjoyed some Zork, Moria/Angband, and Nethack, but that was later.
I tend to be into puzzles, simulators, walking sims, indies, RPGs without dialog trees… barely have the patience to suffer through a boss fight, even in your Zelda-Castlemetroid sort of area (probably my favorite genre of games which are… gamer-ish). Can’t into real time competition, fighting, FPS, and RTS games. Keep bouncing off 4X and strategy. I’ll dig into one of those some day, probably.
Wolfenstein I guess, back in the day. As a youngster I got in as a beta tester for Softdisk and Apogee, before iD became a thing, but a lot of those guys like the Carmacks were involved. Softdisk was in my hometown. The biggest name game I remember betaing was Redneck Rampage. In fact Taylortown, where you started, is a scant few miles from where I live now, just down the road from a guy’s place where the developers may have hung out some.
Got out of it after college. But a couple of Christmases ago my wife got me Oculus Rift so I had to get myself a rig to run it. It sees a couple hours burst of usage every few months I guess, but I did get pretty decent driving, flying, and rc setups to connect with it. So VR was my latest gateway to serious PC gaming spending.
Exile : Escape From the Pit was the first game I ever payed my own money for. I counted out coins so my mother could send in the registration. It was also the first game where I figured out how to open up the .bmp files in the game, so I could edit the PC character sprites. As an aside, the game’s story and play STILL hold up well enough I keep a Windows XP machine around to play it when nostalgia hits.