Pikmin Review
1Ahh, Pikmin. Such a nice game series. Also, Damn. It’s been more than a month since I last posted
No one to blame but myself for that one. Well, I promised Kirby, so instead I’m doing Pikmin since I’ve played 3 out of the 4 games, beat 2 of them deathless, and 100%-completed one. I think I’m cut out for this, honestly. Now let’s start with the basics.

The whole main shtick of Pikmin is that you are a space captain who crash-landed on PNF-404, an Earth Not-Earth (We will get to that later), and must use the power of PIKMIN to survive, and not slowly suffocate to death.
Pikmin biology is pretty weird. They are basically living plants, walking, carrying corpses of the enemies you’ve slain, and dying. Dying a lot. Pikmin are not that smart. They live in an onion that is also their main form of reproduction. Let’s talk about the types now. Simplyified, for all of our sakes.
Red Pikmin: Resistance to fire, 1.5 damage.
Yellow Pikmin: Immune to electricity and can be thrown higher.
Blue Pikmin: Can’t drown. That’s it.
Purple Pikmin: Big, strong beefy boys that are slow, but hit like a Buick.
White Pikmin: Small, fast, and poisonous. DO NOT EAT.
Bulbmin: Parasetic pikmin sprouts that infected a bulborb.
Rock Pikmin: Break crystals, can’t grab, can’t get impaled or crushed.
Winged Pikmin: They can fly.
Ice Pikmin: Unironically broken, they can freeze enemies solid and break them.
Glow Pikmin: Strange, Nocturnal Pikmin that are resistant to MOST hazards.
Honestly, there is a lot more I could talk about, but I’m more interested in the creatures, and I need to get this out on time.